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MetStudios

MetStudios

BA (Hons) Animation

Start Date & Pricing
Read more
Start Date & Pricing
Duration
3 years
Course available in
London, Brighton, Bristol, + 2 more
UCAS Code
A100

Overview

Overview

BA (Hons) Animation is an interdisciplinary programme designed to prepare students for careers in the animation, games, and film industries. The course integrates both traditional and cutting-edge techniques, emphasising real-time 2D and 3D visual technologies. With a focus on performance-based animation, character design, and production workflows, students gain hands-on experience in creating animation for various media, from film and television to games.

This course is offered through our partnership with BIMM University. UK students on this course may be eligible for the maximum Tuition Fee Loan amount, which covers the full tuition fee. Please check the Fees & Finance section for more information.

 

overview

Why Take the Course?

Why Take the Course?

  • Industry-Focused Learning: The curriculum is aligned with current industry practices, ensuring you gain skills directly applicable to careers in animation, film, and games.
  • Hands-On Experience: Our “Animate First” approach emphasizes practical projects, allowing you to create and refine real-world animation work from day one.
  • Cutting-Edge Tools: You’ll master the latest 2D and 3D technologies, preparing you to excel with industry-standard tools and emerging trends.
  • Collaborative Environment: Work alongside students from related disciplines, preparing you for the teamwork essential in professional animation production.
  • Career-Ready Skills: Graduate with a comprehensive skill set that positions you for success in various roles within the animation, film, and games industries.

*For a selection of the tutors who teach across our campuses, please see Our People.

Awarding body: BIMM University

 

Programme Aims

Equip students with advanced skills in 2D and 3D animation technologies, ensuring they are proficient in industry-standard tools and techniques.
Encourage students to explore and experiment with creative ideas, pushing the boundaries of traditional and digital animation practices.
Prepare students for immediate entry into the animation, film, and games industries by providing hands-on experience with real-world projects and workflows.
Cultivate the ability to work effectively in team settings, mirroring the collaborative environment of professional animation studios.
Instill a mindset of continuous learning and adaptability, enabling students to keep pace with evolving technologies and industry trends throughout their careers.

Module Overview

Module Overview

In the first year, students will establish the essential skills for animation and visual effects, introducing them to the software development lifecycle and the cultural context of the animation industry. The curriculum covers basic art and animation skills, including the 12 principles of animation, and familiarizes students with key software pipelines for animation production. Additionally, students learn to build environments, explore materials and shaders, and create both 2D and 3D animated sequences. Collaboration with peers from related programs is emphasized, fostering an understanding of the interdisciplinary nature of the animation field.

 

In the second year, students advance their skills by focusing on the design and creation of assets for animation and visual effects. This stage emphasises the importance of research in concept development and asset creation, alongside exploring technologies for character design. Students learn to build assets that create mood and enhance the viewer’s experience, design and rig characters for animation, and gain a deeper understanding of the various roles within the animation and visual effects industries. Engagement with new ideas and interdisciplinary activities is crucial, enabling students to broaden their perspectives and apply knowledge practically.

 

The final year is dedicated to refining the skills acquired in previous levels, with a strong focus on professional practice and the completion of a final project. Students work towards professionalising their animation practice in preparation for graduation, culminating in a final project that showcases their skills and knowledge. This stage also prepares students for entry into the industry or further study at the postgraduate level, equipping them with the expertise needed to transition into their careers.

Entry Requirements

Entry Requirements

  • UCAS Tariff: 64 points
  • A-Level: CC
  • Pearson BTEC Level 3 National Extended Diploma: MMP
  • GCSE: Three GCSEs at a minimum grade C/4, including English Language or Level 2 Equivalents
  • IELTS: 6.0 with a minimum of 5.5 to be achieved in each band

UK applicants need to apply through UCAS using codes:

  • Course code: A100
  • Institution code: B39
  • Campus name: MetStudios London (Campus Code is I), MetStudios Brighton (Campus Code is E), MetStudios Bristol (Campus Code is F), or MetStudios Leeds (Campus Code is G).

Applicants may also provide an equivalent Level 3 qualification such as a Baccalaureate or International Baccalaureate.

For more information, please check Equipment in the Study with Us section for your chosen course, and the Location sections for the range of Equipment and Learning Resources available on each of our campuses.

For more information on BA (Hons) Animation entry requirements, language requirements, funding, and the application process please visit:

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