Visual Effects For Film (Six Months)

Sarah Downey

  • “There was never a second where I wasn't learning something new.”
    Sarah Downey, Visual Effects artist on Ripper Street Met Visual Effects for Film graduate, 2013

The Visual Effects for Film (Six Months) course aims to deliver a wide range of industry standard skills.

It’s an intensive period of study where the students will be covering the main areas of 2D and 3D CG within Maya, Mudbox, 3D Equalizer and Nuke.

This is a team-driven production and learning environment, intended to foster and reinforce the highly interdependent production processes used within the industry.

For more information, request a prospectus.

 

The course covers different key areas, each of which focuses on core skills:

3D CG

  • 3D Modelling and Texture Mapping Skills Development
  • Lighting, Rendering and Compositing Skills Development
  • VFX Rigging and Animation Skills Development
  • Camera Tracking  Skills Development (3D Equalizer and NUKE)

Dynamic Simulation

  • Rigid and Soft Body (both Legacy and Bullet), nDynamics (Cloth, Hair and Particles) and Fluid Simulation (Bifrost)

CG and Live Action Compositing

  • Compositing Workflows
  • 2D and 3D Tracking (Nuke)
  • Green Screen Production, Roto & Prep and Digital Set Extension
  • Multipass CG Compositing
  • Stereoscopic Production and Compositing Workflows

Here's a list of the main topics that will be covered, divided by software:

Maya

  • 3D Modelling (Box and Shell Polygonal Modeling, NURBS Modelling)
  • UV Texturing, including multi-tiled UV texturing (Maya, Photoshop, Mudbox)
  • Shading, Lighting and Rendering, including Multipass Rendering (Mental Ray, HDR Lightstudio)
  • Rigging for animation (Maya)
  • Camera Projection techniques
  • Free Keyframe Animation and Animation on Live Action Backgrounds (Maya)
  • Data interchange formats between Maya, Nuke and other software packages
  • Maya nDynamics (Cloth, Hair, Particles)
  • Legacy Rigid and Soft Body Simulation, Bullet Rigid and Soft Body simulation (Maya)
  • Bifrost Fluid Simulation

 

3D Equalizer

  • Filming for Camera Tracking
  • Survey Data
  • Autotracking vs Manual Tracking
  • Camera Tracking
  • Object Tracking
  • Lens Distortion

Mudbox

  • Geometry subdivision options
  • Sculpting Tools
  • Texturing Tools
  • Multi-layered texturing
  • Multi-layered sculpting
  • Sculpting using a texture file
  • Data interchange between Maya and Mudbox
  • Normal Map and Displacement Map extraction

 

Nuke

  • Roto and prep techniques
  • Rig Removal Techniques
  • Green Screen Production
  • Camera Tracking
  • Planar Tracking Digital Set Extension
  • CG + Live Action compositing
  • Stereoscopic Production and Compositing Workflow.

 

 

Learning Goals

  1. Be able to shoot, key and composite live-action footage shot on green screen

  2. Shoot and track their own footage using a variety of cameras and software

  3. Have learned integrated 3D production and compositing workflows

  4. Problem-solve effectively and construct dynamic production workarounds

  5. Work seamlessly between industry standard visual effects software packages

Career Options

Graduates of this course can expect to have acquired the skills necessary for entry as a junior artist within the Visual Effects industry such as:

Roto Prep Artist
A roto prep artist prepares 2D digital or digitized film plates for compositing. Typical tasks range from wire and rig removal, in addition to rotoscoping and keying out alpha channels using match-move techniques wherever possible. The role of a roto prep artist is a very common entry-level role within a large VFX production facility.

3D Tracker
The 3D Tracker or Camera Tracker is responsible for extracting the camera and /or object motion from a live action plate to be used in a 3D environment. The tracking process is one of the first steps in the 3D production pipeline. From time to time a 3D tracking artist may be required to be on-set taking measurements and recording camera settings in order to extract the camera motion.

3D Environment Artist
The job of the environment artist is to model all of the elements within a scene other than the characters. Often referred to as hard-surface modeling, environment artists are responsible for anything from building interiors and exteriors, cars and vehicles as well as props, plants and landscapes.

Render Wrangler
The role of the render wrangler is to keep the render farm running at maximum capacity, monitor, manage and check rendered shots and verify the delivery of completed shots. Often the render wrangler works the ‘graveyard’ shift and is therefore expected to be able to work independently.

Editing studio

Start Dates & Prices

  • 27 April 2015 —
  • Price

    £8,000

    Minimum Age: 18 at start of course

    Entry Requirements: Visual Effects for Film course is open enrolment and there are no entry requirements.

    Duration: Six Months Full-Time

    Apply Now