Six-Month Digital Animation is a full-time course (weekdays, 10am-5pm).
Our Six-Month Digital Animation course is designed for those wishing to acquire industry-leading digital animation skills, which are highly sought after in the filmmaking industry, and to develop a showreel as a calling card for future employers. Students are taught by a full-time industry-professional tutor for the duration of the course, with 1:1 personal time every week.
The Digital Animation programme begins with a three-week introduction to Maya and Nuke and also touches upon other related software that will be used during the course. The topics covered are based on standard Character Animation Pipelines used within the industry. Students also benefit from school visits to Award-Winning postproduction and VFX facilities in London. Past visits have included industry-leaders Framestore and Blue Zoo Animation.
It’s an intensive period of study where the students will be covering the main areas of 2D and 3D CG within software such as Autodesk Maya and Mudbox, The Foundry Mari and Nuke, HDR Lightstudio and Substance Designer. Please note, content and software are subject to change.
Digital Animation requires a team-driven production and learning environment, intended to foster and reinforce the highly interdependent production processes used within the visual effects and film industries.
For more information, request a prospectus.
On completion of the course, students will be able to:
Sculpt photorealistic 3D creatures
Integrate the traditional principles of animation
Add dynamic finishing FX such as CG cloth, fur and hair
INTRO TO MAYA AND NUKE SOFTWARE TRAINING
- 3D Modelling Techniques
- Texture Mapping
- Lighting and Rendering
THE ANIMATION PRODUCTION PIPELINE
- Character Modelling and Skinning
- Skeleton Creation and Rigging
- Texturing Techniques
- Principles of Animation
- Keyframe Animation Techniques
CREATURE PRODUCTION PIPELINE
- Character Design and Modelling
- Sculpting in Mudbox
- Texturing in Mudbox
- Maya to Mudbox Workflows
- Motion Capture Animation Cleanup
- Blend Shapes and Lip Sync
- Incorporating Secondary Animation
- Layering Muscle Systems
- Simulating Hair and Flesh
Our students go on working with award-winning companies including:
Students also benefit from school visits to Award-Winning postproduction and VFX facilities in London. Past visits have included industry-leaders Framestore, Industrial Light and Magic and Blue Zoo Animation.
Layout & Previz Artists
Layout artists are responsible for staging every shot and pre-visualising the action that will take place in every scene. Whereas a traditional storyboard artist creates a 2D representation of the individual shots within a production, a Previz artist creates a 3D representation of a storyboard including both spatial information and camera motion.
A texture artist is required to create all the textures for all of the models, objects and environments within the production. Ideally a texture artist will also have skills as a 3D modeller and vice-versa. But the larger the production the more likely modelling and texturing processes are treated as separate jobs within the production pipeline.
Character Finishing Artist
The role of the Character Finishing artist is to animate the effects of fur, cloth or musculature on a character. These FX are applied subsequent to the primary animation of the character, hence the name. These additional reactive layers of animation are intended to add a sense of realism to the overall movement of the character.
Start Dates & Prices
- 16 May 2016 — 11 November 2016
Minimum Age: 18 at start of course
Entry Requirements: Our Digital Animation course is open enrolment and there are no entry requirements.
However in order to get the most out of the course, you should be able to both speak and write in English to a reasonable standard. For more information on this please contact email@example.com
Duration: Six Months Full-Time